Fleet Manual: IPV-1 System Patrol Craft (SPC)
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Name: IPV-1 System Patrol Craft (SPC)
Manufacturor: Sienar Fleet Systems
In Use By: Various
Type: Transport
Patch: standard or included in EHSP
Crew: 4, Gunners: 8, Skeleton: 3
Passengers: 10
Length: 153 m.
Cargo: 200 ton.
Description: Standard system security and customs vessel. Commonly used near planets to interdict smugglers and protect against piracy.

 

Statistics

 

Shields:
Hyperdrive:
Shield Strength: 400 SBD
Shield Recharge: 60
Shield Decharge: 25
Hull Strength: 285 RU
System Strength: 40
Counters: 10
Point Value: 450
Explosive Strength: 20000
Cruise Speed: 77 MGLT
Accelleration: 13 MGLT/s
Decelleration 9 MGLT/s
Roll Rating: 24
Pitch Rating: 14
Manouvrebility: 51 DPF
Laser Cannons: 4
Ion Cannons: 4
Launchers: 2
Torpedo Capacity: 18

 

Background

 

System patrol craft are any number of capital ship designs that fall between the 100 meter minimum and 250 meters, although some larger ships are relegated to this duty due to lack of available vessels. System patrol craft follow the primary directive to apprehend smuggling vessels, but they also serve as a star system's first line of defense against pirates, rebels and hostile aliens as well.

Most of the vessels that fall into this class are either designed or modified for speed and fire power. Built to engage in "pre-jump" combat, patrol craft make maximum use of speed and maneuverability to catch fleeing vessels before they can escape to hyperspace. System patrol craft contain no hyperdrive engines, instead relying on powerful sublight engines to make their way within a system.

Often, the crew of a system patrol craft spends long periods off-world in their vessel, patrolling the borders of their star system. They are called upon to respond quickly to any ships leaving the system with stolen or smuggled goods, so the crews must be constantly on watch for threats from within their system as well as those from beyond.

Sources:

  • Gorden, Greg. Imperial Sourcebook. West End Games. June 1994
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