Fleet Manual: System Patrol Craft (SPC)
Stats: Systems | Propulsion | Armament Fleet Manual: Index | Emperor's Hammer | Empire | Rebel Alliance | Various

 

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Name: Sienar Fleet Systems IPV 1 System Patrol Craft
Manufacturor: Sienar Fleet Systems
In Use By: Various
Type: Transport
Patch: standard or included in EHSP
Crew: 4; 8 gunners; 3 skeleton
Passengers: 2 Squads of Troops
Length: 153 m.
Cargo: 200 Metric Tons, Consumables: 2 Months, 30 Days
Description: Standard system security and customs vessel. Commonly used near planets to interdict smugglers and protect against piracy.

 

 
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Name: Sienar Fleet Systems IPV 1 System Patrol Craft
Weaponary: 4 Turbolaser Cannons
 
System patrol craft are any number of capital ship designs that fall between the 100 meter minimum and 250 meters, although some larger ships are relegated to this duty due to lack of available vessels. System patrol craft follow the primary directive to apprehend smuggling vessels, but they also serve as a star system's first line of defense against pirates, rebels and hostile aliens as well.

Most of the vessels that fall into this class are either designed or modified for speed and fire power. Built to engage in "pre-jump" combat, patrol craft make maximum use of speed and maneuverability to catch fleeing vessels before they can escape to hyperspace. System patrol craft contain no hyperdrive engines, instead relying on powerful sublight engines to make their way within a system.

Often, the crew of a system patrol craft spends long periods off-world in their vessel, patrolling the borders of their star system. They are called upon to respond quickly to any ships leaving the system with stolen or smuggled goods, so the crews must be constantly on watch for threats from within their system as well as those from beyond.

    Sources:
  • Gorden, Greg. Imperial Sourcebook. West End Games. June 1994

 

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