Science Office Report | |
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"The same thing we do every night, Pinky. Try to take over the world!" <salute> Welcome to my third public report as a Science Officer, which – for once – is actually not a few days late on account of doing Science Office-like things. (All I can say is that people with special dietary needs should not try to consume furry animals caught on Endor before consulting with their Medical Officer.;))
CA:SCO: Admiral Darkhill latest invention, the easy to use TIE95/CD strings.dat editor is in full production, I tested a working demo already – expect it to be finished soon. SCOA: We are still looking for somebody that can go through the various text files that are edited for patches and correlate which line goes with which slot. Other duties would include help in creating patches for the new system until the patch creator is done. Being able to model would be appreciated and being able to texture would be nice as well, though not required – proven experience is. This SCOA will be working on patching under AD Darkhill, as such send applications to both darkhill@ehnet.org and mindb_ender@hotmail.com. Site: Site: The Science Office site can be found at http://sco.minos.net or via the redirect http://scienceoffice.isCool.net. Direct linking to site components is currently not advised as its still under construction and will move soon. Recently updated are the projects pages, with full details on the latest projects, which again will be updated as these projects develop. New Site: What still needs to be done is mostly php work: the File and Patch archives have been designed to become a compendium much like the Battle Centre: with mirrors for the files, data on each patch, ratings, reviews and bug reports. Updates are being prepared mostly invisibly at the moment, but the new File Archive and Patch Archive have been designed/htmlized, the Fleet Manual and Order of Battle are near the stage of going in for approval… just need to finish the craft I need to bribe the Internet Officer with to set up the database for me;) TIE'95 Custom Sounds: Based on the groundwork done for the XWA Briefing Launcher, CA:SCO Darkhill has started a new project to achieve the same for TIE’95, but also covering the mission messages. In principle the most basic form of the patch already works – it is being refined to be an actual launcher that’s a lot more user friendly. XvT/BoP/TIE95 Ship patches: This project’s goal is to add all the original and Order of Battle craft that are still “missing” from these games, like the SSD in TIE and XvT, the Medium Transport in all etc While pretty far already (about 75% done). The last thing completed is a workable ship slot usage list for TIE95, XvT and BoP, more pages will be added to the project’s page soon. Project Segway – SCO section: Still on hold for more pressing matters, though work has started on a private player fighter for early in the game. Emperor’s Hammer AGI Games: with the goal to make at least one AGI adventure game, in the style of the old Sierra Classics like “Leisure Suit Larry”, “Space Quest” or “Police Quest”. At the suggestion of MAJ CrazyR2 I now include the better SCI games too, he said he’d consider making an SCI/AGI editing IWATS, I do hope he does [nudge, nudge]. In principle these games are so small in download that they compare to XvT or XWA battles in size, think about it: a compendium of player made EH-Adventure games!:) If you got any experience in creating such games, please contact me. I think that's it – If I've forgotten anything or if you have comments, suggestions or corrections, let me know via email. Don’t forget that all the projects are described in more detail on the SCO site. (use only mindb_ender@hotmail.com for official SCO mails.) or ICQ (9706474).
Preferably do not mail large files to me, but DCC them via IRC – I’m practically
always online at #emperor’s_hammer and #tiecorps using the nick MindB_ndr
(or variations.)
Until next time, good luck and have fun! <salute>
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