Science Office Report | ||||||||||
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<salute> Welcome to my sixth public report as a Science Officer (the last said "fourth", but lets forget about that), a day late on account of doing Science Office like things. (Did you know it was impossible to keep your eyes open when you sneeze?;))
CA:SCO: Admiral Darkhill is currently still working on a new patch installer for X-Wing Alliance (which should evolve into a format for all games) and a new asteroid patch for TIE Disk. SCOA: As AD Darkhill didn't get me his decision on who should assist him on the XWA Launcher project I still can not say who it will be. Its also possible we'll decide to go without an assistant for a bit longer. Site: Site: The Science Office site can be found at http://sco.minos.net or via the redirect http://scienceoffice.isCool.net. Direct linking to site components is now possible because the whole site has been moved to its mostly final destination. Updates this week include the online versions of the reports because of the TIE corps database being down. New Site: What still needs to be done is mostly php work: the File and Patch archives have been designed to become a compendium much like the Battle Centre: with mirrors for the files, data on each patch, ratings, reviews and bug reports. I've added the reports and am working on a better temp version for the files archive. XWA Patch installer: Providing a simpler way to install patches to varied slots in all windows operating systems via an actual program instead of the current batch files. Should make it easier to install patches besides each other and to see which replace what. In research stage mostly, which is what the SCOA is mostly needed for. XvT/BoP/TIE95 Ship patches: This project's goal is to add all the original and Order of Battle craft that are still "missing" from these games, like the SSD in TIE and XvT, the Medium Transport in all etc While pretty far already (about 77% done). M/FRT the Luggage has been completed, working on XWA craft at the moment. Project Segway – SCO section: Still on hold for more pressing matters, though work has started on a private player fighter for early in the game. Have been modelling and texturing several new XWA craft too, like the Tritian Interceptor, the Alvaakian Sith Fighter and Hyperion. Emperor’s Hammer AGI Games: with the goal to make at least one AGI adventure game, in the style of the old Sierra Classics like "Leisure Suit Larry", "Space Quest" or "Police Quest". In principle these games are so small in download that they compare to XvT or XWA battles in size. If you want to help out making these games (storyline, graphics, coding…) please do contact me. Expect this project to go into full effect the moment the XWA craft I'm working on are finished. I think that's it - If I've forgotten anything or if you have comments, suggestions or corrections, let me know via email. Don't forget that all the projects are described in more detail on the SCO site. (use only mindb_ender@hotmail.com for official SCO mails.) or ICQ (9706474).
Preferably do not mail large files to me, but DCC them via IRC – I’m practically
always online at #emperor’s_hammer and #tiecorps using the nick MindB_ndr
(or variations.)
Until next time, good luck and have fun! <salute>
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