Science Office Report | ||||||||||
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<salute> Welcome to my ninth public report as a Science Officer, fairly on time *cough* because we wanted to get some things ready for this report but it seems they'll be running out a bit… (So we have been trying our newest SCOtch a bit much…;))
CA:SCO: Admiral Darkhill had a lot of schoolwork and as such hasn't don to much this week. Is working on our various patches however, and selected his assistant. SCOA: Our new Assistant is Major Shadd, he'll be mostly assisting AD Darkhill on the new patch system/installer we're working on and informing us of new patching developments outside the Emperor's Hammer. Site: The Science Office site can be found at http://sco.minos.net or via the redirect http://scienceoffice.isCool.net. No major updates this week. XvT/BoP/TIE95 Ship patches: This project's goal is to add all the original and Order of Battle craft that are still "missing" from these games, like the SSD in TIE and XvT, the Medium Transport in all etc While pretty far already (about 77% done). M/FRT the Luggage has been completed, working on XWA craft at the moment. XWA Ship patches: Primarily the plan is to clear out the backlog of craft arranged by earlier SCO’s and such, like the Trithan Interceptor (Kermee), the Hyperion (Den), the Alvaakian Craft (me) and the new fighter for Avenger Squadron (AES). The Trithan Interceptor and Hyperion are now ready, working on the Alvaakian Fighter – which should be done this week. XWA Enemy Ship Packs: The plan is to create several multi-ship patches that install 5 different enemy craft of a particular theme at once on the same 5 slots for each pack. The first pack is that based on the “Genko System” (2 fighters, a transport a capital ship and a platform.). Modelling is 80% done, texturing 25%. Further texturing is on hold for the Ship patches projects to clear but can be finished shortly after that. Emperor’s Hammer AGI Games: Khadgar has started on a beginners guide to AGI/SCI which should greatly help along this project to make it possible to create EH games in the style of "Space Quest", "Kings Quest" or "Leisure Suit Larry". *pokes Khadgar to get a move on;)* There are various guides online already however - anyone interested in joining this project is advised to check out http://www.adventurecollective.com/articles/feature-agi-1.htm which has a good guide on the coding part (Anyone that can do php/asp can do this… its pretty simple.) http://web.archive.org/web/19990129050822/http://www.ozemail.com.au/~mozmccoy/ and the sites of the AGIStudio Editor, which includes guides as well: http://www.agidev.com/ and http://members.ozemail.com.au/~ptrkelly/agi/agistudio.html. I think that's it - If I've forgotten anything or if you have comments, suggestions or corrections, let me know via email. Don't forget that all the projects are described in more detail on the SCO site. (use only mindb_ender@hotmail.com for official SCO mails.) or ICQ (9706474).
Preferably do not mail large files to me, but DCC them via IRC – I’m practically
always online at #emperor’s_hammer and #tiecorps using the nick MindB_ndr
(or variations.)
Until next time, good luck and have fun! <salute>
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