- *28/12/2003
Finally found the problem with the B-Wing and had to redo its engines to get it into FS2.
Got a new bug with the B-Wing, because its eye (where you actually view from) is so high, the Hud now starts halfway down the screen
- *26/12/2003
Appear to have fixed the Crashing problem concerning the ISD.. Woot!
Added the MC80 Calamari Cruiser into ships.tbl
Everything appears to be working on the MC80 as well.
Added Engine Glows and destroyable meshes to the MC80.
- *22/12/2003
Still having problems a plenty with the Star Destroyer
- *19/12/2003
THE STAR DESTROYER STILL HAS PROBLEMS WHEN THERE IS MORE THAN 1
Added the Imperial Star Destroyed into ships.tbl
Fiddled with its weapons, still need work.
Learnt a better way to make subsystems, All Subsystems are now destroyable including the Mesh.
- *18/12/2003
Added the Tyrderian Shuttle into ships.tbl
Fixed the Eye Position on all the fighters
- *17/12/2003
Added the StormTrooper Transport into ships.tbl
Added the Assault Gunboat into ships.tbl
Added a shield system to the A-Wing, X-Wing, Y-Wing, Tie Advanced, Corvette, Frigate, Bulk Freighter, Assualt Gunboat
Added the Tie Advanced into ships.tbl
Added the Class A Container into ships.tbl
Fiddled around with the Starship Lasers
Worked out shield meshes so now all craft have shields
- *16/12/2003
Added the Bulk Freighter into ships.tbl
Added the Nebulon-B-Frigate into ships.tbl
Tinkered with the Turrets to allow for 'Anti-Fighter' Lasers as well as Turbo Lasers
Added Engine Glows
Fixed up the Turret Normals on the Corvette and Frigate
- *6/12/2003
Added the Corellian Corvette into ships.tbl
Fiddled around with the Corvette meshes in Truespace to discover who things like turrents work
Had a scaling problem with corvette (WAY too big )
Learnt how to allow Capships to have turrents and subsystems
Got Truespace 3 and found it better than Truespace 5. Have scaling issuses now, will most likley have to redo the fighters.
- *5/12/2003
Added the A-Wing into ships.tbl
Added Concussion Missiles into weapons.tbl
Set up hard points for the A-Wings Lasers and Torpedos
- *4/12/2003
Added the Tie Bomber into ships.tbl
Set up hard points for the Tie Bombers Lasers and Torpedos
Changed the X-Wing overhead view in the Weapon Selection screen to display a X-Wing
- *3/12/2003
Renamed Tie Fighter, X-Wing, Y-Wing and Proton Torpedo Texture Maps.
Started a standard naming convention for Texture Maps - 00.pcx
Added Engine Glows to X-Wing
Fixed Engine Glows on Y-Wing and Tie Fighter
- *2/12/2003
Added the Y-Wing into ships.tbl
Set up hard points for the Y-Wings Lasers, Ions and Torpedoes
Added the Ion Cannon into the weapons.tbl
Changed a sound entry for the Ion Cannon in sounds.tbl
Added Engine glows to Y-wing and Tie Fighter
Tweaked Rebel/Imperial Lasers and Ion Cannons to be skinner but longer
Fixed Damage on the Ion cannons, It will only harm shields and subsystems now
- *29/11/2003
Added the X-Wing into ships.tbl
Set up hard points for the X-Wings Lasers and Torpedoes
Added Proton Torpedoes into weapons.tbl
Fiddled with the Torpedo settings:
-speed just about right
-Damage increased
-Shockwave damage and size decreased
Added Rebel Lasers into weapons.tbl
Added a sound entry for the Rebel Lasers in sounds.tbl
- *25/11/2003
Added the Tie Fighter into ships.tbl
Set up hard points for the Tie Fighters Lasers
Added Imperial Lasers into weapons.tbl
Added a sound entry for Imperial Lasers in sounds.tbl
----------------------------
X-Wing Craft
----------------------------
xw *
yw *
aw *
bw
t/f *
t/b *
t/i *
t/a *
gun *
trn *
shu *
tug
cn/a *
frt *
crv *
frg *
crs *
isd *